Mokens League launches NFT-based Soccer e-sports platform
Contrary to most play to earn games that focus on a time-based rewards system, Monster League studios, creator of Mokens league, a game platform for winning and earning today announced the launch of its “play to win” NFT based gaming platform that seeks to bridge eSports and NFTs.
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Mumbai: Contrary to most play to earn games that focus on a time-based rewards system, Monster League studios, creator of Mokens league, a game platform for winning and earning today announced the launch of its "play to win" NFT based gaming platform that seeks to bridge eSports and NFTs.
The games, which include soccer, tennis, basketball, hockey, and beach volleyball, work in a sustainable "play to win" environment that puts the focus back on gameplay, quality, skill and fun.
Players at all levels of competition, from novice to expert, will be able to earn the in-game currency by playing and winning games, leagues, and tournaments.
In-game currency can be used to purchase NFTs that can then be used on your team, traded, lent, or sold in the Mokens League marketplace, the in-game currency also has several use cases for upgrading NFTs, purchasing consumable items and in a not-so-distant future, customising the Mokens League metaverse. The NFTs are randomly generated, unique, and can be upgraded to perform better in the game which would increase their market value.
It was founded by Martin Repetto and Maximo Radice, gaming industry pioneers who have decades of experience in building gaming startups that have entertained millions, all while building user-generated content and real-time transactional business models from the ground up. Among those startups was foundational crypto gaming company Voxelus and Atmosphir, a game creation tool.
"While we are thrilled and excited about the massive growth of crypto-based gaming, we can't help but notice that there is a fundamental problem right now. The problem is in the current state of 'play to earn', people getting rewarded for just spending time on a game does not work. This is not fun or challenging and definitely not sustainable," commented Martin Repetto, CEO of Monsters League Studios LLC.
"NFTs and tokens can be enticing for players to play our games, but as always, what will retain gamers is fantastic gameplay and eSports mechanics. The longest played games in the world right now are competitive eSports. That's why our main priority right now is to make a game that is fun to play, easy to get going but hard to master. Like chess or Poker, there will be different levels where people can compete without getting overrun by pros or hardcore players. These games should also be as fun to play as they are to watch because the streaming community is the number one driver of game adoption at the moment" It will be conducting private and public sales of its token, $MOKA, in the coming months. It will also be launching its in-game NFTs through its marketplace.
Talking to Bizz Buzz, Raj Kapoor, Founder, India Blockchain Alliance and Chief Growth Officer at Chainsense, says, "Mokens League has it all! In fact, it is 'play to earn' done right. The platform is remarkably interesting as it supports a range of NFT character traditional sports video games, including basketball, soccer, tennis, basketball, beach volleyball and more. Mokens League rewards all. And that makes it really interesting. Top players to mid-level to the casual, no one gets left behind. What it does it that it addresses fundamental flaw in the "play to Earn" eco system, in spite of the humongous growth in recent times.
Presently people get rewarded mostly for the time spent on the platform. This however does not work in the long term, as it can lead to screen fatigue and even game zone out and ultimately adoption would suffer. The NFTs and tokens elements embedded in the game really are the triggers for gamers on the Moken
League platform. And globally and historically, the games that have the longest adoption have been competitive eSports. Players can also quickly recover their investment they made on their NFTs and get rewarded with tokens and in-game items. The primary focus of the games are that they are skill-based as opposed to being win oriented."
It now comes in as a game that is fun to play, easy to get started and a challenge to master. Like traditionally popular games like chess and poker, there will be multiple levels where gamers would compete without running into hardcore players and thereby get disillusioned. The platform seems to be as much fun to play as they it is to watch because the streaming community is key in game adoption, he added.