Indian Gaming Market Is Booming, Driven By Increased Mobile Access, A Growing User Base
Recent advancements in accessibility, such as the rise of HTML5 and multilingual support, are democratising gaming and fostering inclusivity on a global scale, says Gaurav Agarwal, Co-founder, Gamezop
Gaurav Agarwal, Co-founder, Gamezop
Gamezop, a leading casual gaming platform, is redefining entertainment with its diverse offerings. Beyond gaming, its ecosystem includes quizzing (Quizzop), astrology (Astrozop), and cricket (Criczop), appealing to varied user interests. India's gaming market is booming with a market size of over $3 billion and growing at 20 per cent CAGR.
“This growth is driven by increased mobile accessibility, a rapidly expanding user base beyond metropolitan areas, and a rising appetite for bite-sized entertainment,” says Gaurav Agarwal, Co-founder of Gamezop in an exclusive interview with Bizz Buzz.
He highlights the emergence of Tier 2 and 3 cities as gaming hubs and the integration of games into non-gaming apps to enhance user engagement. Agarwal underscores inclusivity powered by HTML5 and multilingual support, enabling seamless, cross-platform gaming for diverse audiences
What do you perceive as the current trends in the casual gaming market in India, and how do you anticipate these trends evolving in the near future?
India's gaming market is booming with a market size of over $3 billion and growing at 20 per cent CAGR. This growth is driven by increased mobile accessibility, a rapidly expanding user base beyond metropolitan areas, and a rising appetite for bite-sized entertainment.
With almost 550 million in India alone (and 3 billion worldwide), gamers are the most diverse group on the internet, allowing for a level of granular targeting that no other medium can match. As every second digitally-connected person is a gamer, advertisers with all kinds of goals and budgets buy gaming inventory to meet the objective of their campaign – whether branding or performance marketing.
Hyperlocal focus: Tier 2 and 3 cities are emerging as major gaming hubs. This presents an opportunity for games that cater to diverse tastes and languages.
Adoption of games within non-gaming products: Another key trend is the integration of casual games into non-gaming apps. This allows users to engage with short, fun experiences within the apps they already use, boosting engagement.
What are the monetisation strategies for game/content publishers in the current market?
Monetisation strategies for game and content publishers in today's market primarily revolve around a few things including advertising, in-game purchases.
Advertising has evolved beyond simple ads. Publishers now weave brand messaging seamlessly into the game experience, allowing brands to tell their stories interactively. For example, a popular mobile racing game might let players unlock special, branded cars, showcasing the power of in-game advertising.
In-game purchases provide another lucrative revenue stream, enabling players to invest directly in their enjoyment. This includes microtransactions for virtual goods, premium content such as additional levels or storylines, and cosmetic upgrades for avatars.
To succeed, publishers can adopt the Golden Triangle of Monetisation. Understanding player preferences and behaviours through A/B testing allows for targeted advertising and in-game purchases that enhance rather than disrupt the gaming experience.
Regularly experimenting with new technologies, game mechanics, and even monetization models like subscriptions or virtual goods marketplaces can lead to more effective strategies.
This means respecting user privacy with robust data security practices, ensuring transparency in in-game purchases (like clear pricing and mechanics).
Can you discuss any specific demographics or player segments that your company targets with its casual gaming titles?
Gamezop is a casual gaming platform featuring hundreds of games designed to appeal to a wide range of demographics. In addition to gaming, we offer products in quizzing (Quizzop), astrology (Astrozop), and cricket (Criczop), broadening our reach and catering to diverse interests. Within gaming, we see some key segments.
Gamezop powers instant gaming within popular products, a large percentage of our users access our content through other platforms. This allows users to enjoy quick and engaging gameplay experiences within the apps they already use.
As the Gamezop brand gains recognition, a growing number of users visit our website directly. This organic growth reveals a fascinatingly diverse user base, with strong engagement from several sub-groups:
This demographic aligns with the general trend of young adults enjoying gaming as a pastime. They are highly active on our platform, unsurprisingly. Interestingly, women comprise nearly half of our organic users, a significant contrast to the male-dominated landscape of many other gaming platforms.
From an organic user perspective, China, the US, Japan, and South Korea are also crucial markets for Gamezop. These regions have a strong gaming culture and contribute significantly to our user base. While there are significant overlaps between these three sub-groups, highlighting them helps us understand and cater to the diverse user base on the Gamezop platform. When we plan any new feature, we keep this segmentation in mind.
Can you discuss any recent advancements or innovations in accessibility features, and how they contribute to a more inclusive gaming experience?
The gaming industry is experiencing a revolution in accessibility, fuelled by two key advancements: the rise of HTML5 and the growing focus on multilingual support.
HTML5 is democratizing gaming by enabling instant, seamless gameplay. This eliminates the need for hefty downloads and expensive devices, making gaming accessible to a wider audience. Imagine a world where anyone can play a game, regardless of their device or operating system. This removes significant barriers to entry, opening the door for a whole new generation of players to experience the joys of gaming.
By adding support for numerous languages like Hindi, Spanish, French, Arabic, and more, platforms like Gamezop are fostering inclusivity on a global scale. Increasingly, players from different regions are collaborating and competing in games, fully understanding the narrative and gameplay cues. This not only allows players from diverse backgrounds to enjoy the same level of engagement but also broadens the potential player base, leading to a richer and more vibrant gaming community.
Can you highlight any recent technological advancements or innovations implemented in casual gaming?
Recent advancements in advertising technology are transforming the casual gaming industry, creating a more engaging and sustainable ecosystem for both players and advertisers. Immersive advertising seamlessly integrates brand messages into the gameplay itself. Picture a casual racing game where players can participate in sponsored tournaments, driving cars featuring brand logos. These interactive experiences are not only less intrusive but can actually enhance gameplay.
Programmatic advertising platforms leverage sophisticated algorithms and player data to deliver highly targeted ads. For example, a mobile puzzle game might display ads for brain training apps to players who frequently excel at logic challenges. Advertisers benefit by reaching a more qualified audience, maximizing their return on investment.
Reward-based advertising creates a win-win scenario for both players and advertisers. Players can voluntarily choose to watch short video ads in exchange for valuable in-game rewards like extra lives, power-ups, or exclusive cosmetic items. Advertisers gain valuable exposure to a receptive audience.
How do you perceive the trend of cross-platform gaming affecting the casual gaming market, and what opportunities or challenges does it present for developers and publishers?
The term "cross-platform gaming" might sound futuristic, but in the casual games market, it's already a reality – powered by HTML5. HTML5 eliminates download requirements, allowing players on any device with a web browser to join the fun. Here are some important considerations:
HTML5 enables seamless gaming experiences across various devices, including smartphones, tablets, and PCs, allowing developers to reach a broader audience and increase revenue potential.
Cross-platform functionality fosters a vibrant gaming community, enabling players from different platforms to connect and play together. This boosts engagement and player retention.
HTML5-powered cross-platform development tools can streamline the game creation process, potentially reducing development costs and accelerating time-to-market.
While HTML5 and cross-platform gaming offer advantages, challenges remain. Optimising games for various browsers and choosing the right game engine from a fragmented market are major hurdles.
Can you discuss the current market expectations for this year for the casual gaming industry?
The casual gaming market in 2024 is poised for continued growth, albeit with some key trends to navigate:
The global gaming industry has a market size of $185 billion, with mobile projected to be the dominant platform. This highlights the importance of a strong mobile-first strategy for developers and publishers. The hyper-casual market, known for its addictive games, is expected to mature. This might involve deeper game mechanics and a shift towards user retention strategies. Hybrid monetization models combining advertising, in-app purchases, and subscriptions are likely to gain traction, catering to diverse player preferences.
Regions like India and Southeast Asia are expected to witness explosive growth fuelled by increasing smartphone penetration and affordable data plans.